...and moderator killed it anyway, he realized his mistake.
Giancarlo, if you haven't read it before deleted he answered you. I didn't read carefully but he seemed to agree and asked you a developer related question (something like how nebula handles con...something, I don't know the word he also shared a bunch of calculation numbers of some sort)
AlexB wrote:I am sure that we will see more and more console emulations... Factories feel the business.. And all declare : mine is the better with the exactly sound. We are lucky with all these opportunities
Correct Sir! And yours are probably the best of the bunch!! Been working with the CLC pro for the last week and i must say,it gives a dimension,punch and air that i have never heard before! it is super clean with the highest of clarity yet leaves a pleasing colour on what ever passes through it! This really is a marked improvment on version 1! and for this reason i think its time to push the Nebula/Consloe Cmbo to the masses! You said it yourself alex,theres gonna be an endless flurry of console emulations from the likes of softube,waves,uad! This is a perfect opportunity for Nebula to prove/show the world exactly what its capable of! You may call me silly! you may think im wrong! but the the buzz word around the net and in the studio is Virtual Console Summing/Emulation and with a combination of Nebula and alex and micaels consoles, nebula is FAR superior to anything out there! Maybe something completely new altogether! N-TACE.Nebula True Analog Console Emulation(pronaunced N-TAK) You get my drift? Strike while irons Hot if you like! As Sir Winston Churchill once said-- Difficultis Mastered are Opportunities Won!!
about the fight, no, I was trying to stop it. It seems like it worked. About the daw, there are developers interested in our c++ library, maybe you'll have it. And about 32 cores, server version will be a good workaround. We'll improve things further, optimizing and implementing true crosstalk.. I'm working on that.