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PSP VintageWarmer 2

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PSP VintageWarmer 2

Postby LeVzi » Wed Dec 14, 2011 1:41 am

I know a lot of people swear by this for adding some analogue warmth to their mixes, but what would be the Nebula equivalent ?

I guess it's modelled after a compressor, but I've no clue which one.
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Re: PSP VintageWarmer 2

Postby biomuse » Wed Dec 14, 2011 2:08 am

VW2 was one of the first dynamics + saturator plugs and is more like a tube tape machine input stage paired with a compressor/limiter than it is like anything else. It was not modeled on anything in particular and I don't think there's any Nebula "equivalent" per se, since the VW2 is not a subtle beast and is capable of very heavy dynamic squashing/crushing as well as brickwall limiting; in general those are not Nebula's strong suit.

The saturation stage in VW2 could generally be described as tube/tapey. So Nebula versions of that aspect of it might include, just by way of example, CDSM's R2R+Tapebooster, Vintage Tubes, Tube Bender, etc. stuff along those lines. But I would say that most of the Nebula repertoire is capable of warming up signal in similar or even more useful, if not as smashingly obvious ways as VW2; no point in getting hung up on VW2. Things have come a very long way since then, and Nebula offers a whole universe of subtlety and diversity in coloration that didn't exist in plugin form when VW2 came out.
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Re: PSP VintageWarmer 2

Postby LeVzi » Wed Dec 14, 2011 1:16 pm

biomuse wrote:VW2 was one of the first dynamics + saturator plugs and is more like a tube tape machine input stage paired with a compressor/limiter than it is like anything else. It was not modeled on anything in particular and I don't think there's any Nebula "equivalent" per se, since the VW2 is not a subtle beast and is capable of very heavy dynamic squashing/crushing as well as brickwall limiting; in general those are not Nebula's strong suit.

The saturation stage in VW2 could generally be described as tube/tapey. So Nebula versions of that aspect of it might include, just by way of example, CDSM's R2R+Tapebooster, Vintage Tubes, Tube Bender, etc. stuff along those lines. But I would say that most of the Nebula repertoire is capable of warming up signal in similar or even more useful, if not as smashingly obvious ways as VW2; no point in getting hung up on VW2. Things have come a very long way since then, and Nebula offers a whole universe of subtlety and diversity in coloration that didn't exist in plugin form when VW2 came out.


Thanks for that reply, explains a lot tbh. I feel that VW2 has a kind of "Aura" around it, as it definately add's something that is just deemed Analogue in nature . I've had advice from people saying "Yeah just add VM2 to your kicks" so it's a case of thanks but why lol I think people use it but aren't 100% sure why.
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Re: PSP VintageWarmer 2

Postby biomuse » Wed Dec 14, 2011 5:44 pm

LeVzi wrote:Thanks for that reply, explains a lot tbh. I feel that VW2 has a kind of "Aura" around it, as it definately add's something that is just deemed Analogue in nature . I've had advice from people saying "Yeah just add VM2 to your kicks" so it's a case of thanks but why lol I think people use it but aren't 100% sure why.


"Add VM2 to your kicks" isn't necessarily bad advice, since VM2 is a very beefy sounding compressor/limiter in addition to saturator. There are two things going on in VM2 that need to be distinguished: the dynamics action and the saturation. As you've probably read in this forum, Nebula is not good at catching huge transients and crushing them; if you want to absolutely flatten a huge kick to an analoguey "splat" or otherwise tightly control its transients, Nebula is not the tool I would use for that; that's all about fast dynamics, specifically, limiting or very fast compression. Nebula is about dynamic saturation coloring a sustained signal, not about transients.

I'm not dissing VM2; it's a great plug and very useful. It's just that there are other compressor/limiter plugs that can do the dynamics job just as well if not better now, and some of the newer ones also do the dynamic saturation/coloration thing. VM2 was just an early example of that.

Nebula and VM2 really are two very different kinds of tools, even as far as saturation: Nebula is a rack full of fine herbs and spices, VM2 is friggin' Tabasco sauce. Both have uses.

You can get a VM2-like effect if you combine a fast compressor or limiter with a saturator, and you can color that to taste with Nebula.
Last edited by biomuse on Wed Dec 14, 2011 5:49 pm, edited 1 time in total.
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Re: PSP VintageWarmer 2

Postby richie43 » Wed Dec 14, 2011 5:47 pm

biomuse wrote: Nebula is a rack full of fine herbs and spices, VM2 is friggin' Tabasco sauce. Both have uses.


That sums it up beautifully!
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Re: PSP VintageWarmer 2

Postby LeVzi » Wed Dec 14, 2011 8:40 pm

Agreed that is a pretty good way of summing it up.

Thanks for the advice though, I see exactly what you are saying, and it kinda sorts out what I was looking for. I think I am in a position already with good compressors it's just finding that nice stuff to go with it, and as you mentioned, it exists for Nebula already :)
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Re: PSP VintageWarmer 2

Postby Gemini Audio » Fri Sep 14, 2012 10:32 am

You may want to try Gemini Audio's KultComp Tube Library for the saturation part, which is capable of adding a lot of Tube Harmonics, in combination with CDsoundmaster's TapeBooster or VTM-M2 or one of the Tape programs or all of them together. VM2 can do very heavy distortion within one plugin, but with Nebula you will get way more authentic results.
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