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Re: NebulaMan development versions (1.2 dev 2)

Postby RJHollins » Thu Apr 19, 2012 7:25 am

zabukowski wrote:Anyway, I've done some research - it looks like option to "disable FX preload when rendering" will make it into 1.2 dev 3 ;)

Zabukowski


WOW ... Thanks Zab !

Here's the requested screen shot link.

http://speedy.sh/h7aR6/NebMan-Project-Pool.jpg

[WinXP-32, 1024x768]

Please let me know if I can supply further info.

BTW ... VERY much look forward to dev#3 !! :D

Thanks!
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Re: NebulaMan development versions (1.2 dev 2)

Postby zabukowski » Fri Apr 20, 2012 5:05 pm

RJHollins wrote:
zabukowski wrote:Anyway, I've done some research - it looks like option to "disable FX preload when rendering" will make it into 1.2 dev 3 ;)

Zabukowski


WOW ... Thanks Zab !

Here's the requested screen shot link.

http://speedy.sh/h7aR6/NebMan-Project-Pool.jpg

[WinXP-32, 1024x768]

Please let me know if I can supply further info.

BTW ... VERY much look forward to dev#3 !! :D

Thanks!


Your screen resolution is rather small for NebulaMan - i guess this is a reason for this problem.

I have to try this on my XP installation - hope it is still there :)

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Re: NebulaMan development versions (1.2 dev 2)

Postby RJHollins » Fri Apr 20, 2012 6:36 pm

Your screen resolution is rather small for NebulaMan


Yeah, But BIG text 8-) ... ahh ... Its the eyes, Zab. :cry: Not quite what they use to be.

I made mention of the 'overlap' as something that changed in the latest dev version.
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Re: NebulaMan development versions (1.2 dev 2)

Postby Martinez » Thu May 10, 2012 2:38 am

Hi I'm having a problem with Nebula man after I reinstalled windows last night.

The windows I'm using is Home basic 64 bit.

It installs fine but when I try and start the program I get a window with this exact message.

"The program can't start because ipps-7.0 dll is missing from your computer.
Try reinstalling the program to fix this problem.

I've tried reinstalling it about 10 times and no joy.
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Re: NebulaMan development versions (1.2 dev 2)

Postby enriquesilveti » Thu May 10, 2012 8:34 am

1. You are running Nebula or Nebula Server when you try to upgrade, or fresh install
2. IPP7 are inside last versions for Nebula, which version of Nebula are you using?
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Re: NebulaMan development versions (1.2 dev 2)

Postby Martinez » Thu May 10, 2012 8:42 am

Yay joy!

I was running Neb version 492 or something just upgraded to latest version and problem solved.

Thanks for that man, I never would have thought of that.

Usually I run the newest version anyway but this time I just forgott to do the upgrade part.
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Re: NebulaMan development versions (1.2 dev 3)

Postby zabukowski » Tue Jun 05, 2012 6:04 pm

Please read this before using development version:
http://www.zabukowski.com/software/Deve ... README.pdf

What's new:

– 'Reload FX when rendering' option (Settings dock)
When disabled, FX (Nebula) instances are not reloaded (duplicated) for background rendering purposes. This means that rendering starts faster and less resources (memory) is used. The downside is that you can't use NebulaMan until rendering is finished (opposite to background rendering).

– 'Pause playback' shortcut changed to 'P'

– project pool's splitter position is now saved into the layout file (current layout has to be reset, sorry)

– EBUR128 loudness analysis: all values are now rounded to single decimal digit, true peak value contains the largest peak value of all file's channels

– bugfixes

http://www.zabukowski.com/software

Enjoy!
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Re: NebulaMan development versions (1.2 dev 3)

Postby dream » Fri Jun 08, 2012 11:02 pm

I'm using the dev 3 right now, the new layout is better. :)
Is possible to add close to "Prog/cat name" "description" "No." also the number of kernels?

Sometimes when I need to chose a program I don't know the difference because they have the same name.
Or maybe is there another way that I don't know? :)
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Re: NebulaMan development versions (1.2 dev 3)

Postby dream » Fri Jun 08, 2012 11:34 pm

I told you the layout is better, but actually it's great. I'm trying to render a lot of files right now and I'm noticing that is really clear.

Great job!

So far, on Lion (I don't know if you've seen my other 3D) your batch render with nebula is better than Wavelab 7. :) More than "better" I'd like to say "it's possible".
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Re: NebulaMan development versions (1.2 dev 3)

Postby tbentley » Wed Jun 27, 2012 11:49 pm

zabukowski is it possible to have autogain added to nebula man
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