-- original message ---------------------------------------- NebulaMan 1.2 dev 1 (development version)
This is not a final version nor a beta version. It is a version being actively developed, so expect anything in the program can still be changed and new features will be added in the next development version. You are very welcome to use/test it, you don't have to wait for the final 1.2 release to use all these handy new features, but be careful – there may be bugs.
Few considerations and hints before you begin using this version: – delete existing nebulaman.layoutfile (your screen layout must be reset) – WARNING: old project files are not 100% compatible with 1.2 version. Project files (including default.nmproject) has to be recreated, because rendering plan WILL NOT LOAD into 1.2 project anymore. Master FX and other project data will load as expected.
What is new: – 'Project pool' dock (completely replaces 'Rendering plan' dock) – progress bars moved to the 'Project pool' dock – 'File statistics' option in the 'Project pool' – redesigned 'Settings' dock – suffix (dB,ms) in a spin boxes – new tool bar in the 'Messages' dock – new log level option: 'Disable' ('Settings' dock) completely disables messages in the 'Messages' dock – broadcast info (Broadcast Wave Chunk) support (retained after rendering) – 'Basic' log level number of messages reduced – more appropriate for watching basic rendering progress info for example – option to disable ACQUA ('Settings' dock – WARNING: Nebula FX in the project files WILL NOT BE LOADED NOR SAVED ANYMORE) – program still needs Nebula installed, though – rendering of FLAC files – fixed: FX input metering was not always correct – fixed crash: normalizing options are now disabled, when preview file can not be opened – a bunch of fixes, improvements, optimizations etc.
ProjectPool.jpg (95 KiB) Viewed 2072 times
Project pool is a new center of every NebulaMan project. It is similar to old 'Rendering plan', but much much more powerful.
– there is always a root item, named 'Project pool' – project pool can contain any number of items (files, folders, groups). Items can be added via (context) menu and Project pool toolbar. – multiple selection is supported. – groups can contain subgroups, files or folders – items can be deleted – sub items are also removed – items can be moved via cut/paste operation. – items can be checked/unchecked – if unchecked item has sub items, they will be disabled – all checked items will be rendered, unchecked will be ignored – each item has properties (name, normalizing options etc.) – 'Use parent properties' property determines, whether item will use parent's properties or its own. This allows items to have their own normalizing options, which override parent's options – icons of items, which use their local properties, are marked with a red exclamation mark – audio attributes are instantly displayed for each audiofile (Broadcast Wave Chunk info is also displayed, if available) – audio file statistics option displays selected file's peak, average RMS and min/max RMS values – double click on a file in the Project pool has the same effect as selecting an audio file for preview with a button at the top of the main NebulaMan's window
IT IS ALSO GOOD TO KNOW: Normalizing options, found under position/time slider on the main NebulaMan's window are now affecting only preview/playback. Use normalizing properties of the Project pool's root item and other sub items to affect rendering normalization.
For quick rendering of complete (sub)folder(s), use directory items. If you want to render only a few files, add them as a file items.
For better rendering overview and control, you can add desired folders first, then move files from a directory items to a group items (guitars, drums, vocals etc.). You can delete empty directory items, then.
Folders and files can be added to groups directly as well.
Great. I got a request for a feature. Is there any way to have the output match the input volume. For Example if i have a project completed and wanted to add a couple tape or consoles to it. The issue would be the level are likely not the which throws off compressors.