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Room Hunters --- The Theater of Life, Nebula librairies

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Re: Room Hunters --- The Theater of Life, Nebula librairies

Postby whatsisname » Mon Jun 20, 2011 8:43 pm

hi mathias,

thats a good idea, cubase has a plug to send one side to both sides as you suggested.

when you said you narrowed the left right settings of the two instances, do you mean the angle settings within nebula, or just narrow the panning on the output channel?

gary
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Re: Room Hunters --- The Theater of Life, Nebula librairies

Postby mathias » Tue Jun 21, 2011 1:40 am

whatsisname wrote:hi mathias,

thats a good idea, cubase has a plug to send one side to both sides as you suggested.

when you said you narrowed the left right settings of the two instances, do you mean the angle settings within nebula, or just narrow the panning on the output channel?

gary


i meant the panning in the tol-nebulaprogram.
something inbetween 0 and +/- 40 (left:-40 until 0, right: +40 until 0). panning in the aux-tracks itself seems not a good idea to me, but i have never tried. maybe a little bit can balance the reverb-picture if needed. but i would rather try to influence the reverbeffect with an ms-tool after the plugin.
the distance-knob in the program can make big differences. i pefer higher distances, when i use the tol-programs as aux-hall. my impression is, that too much direct-sound from the programs (nearfield/midfield programs with low distance settings) smear the image too much.

have fun experimenting,

mathias
system 1: windows 8 32 bit - samplitude prox, tracktion6, reaper
system 2: mac osx yosemite - reaper(32+64bit), tracktion6(32+64bit)

both systems on: macbook pro (late 2009), core 2 duo 3,06 ghz, 4 gb ram, graphic: nvidia geforce 9600M GT 512 MB
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Re: Room Hunters --- The Theater of Life, Nebula librairies

Postby whatsisname » Wed Jun 22, 2011 1:27 am

Ok a couple of technical questions:

- I read on the original "Real Rooms" thread, about the "SPL" level that you could adjust. With these Nebula libaries, is this actually the "Drive" parameter? And if so, what approximate SPL level does the default "0db" represent? Is the default 0db setting an appropriate setting for drums?

- Re the stepped programs/interpolation: someone earlier in this thread said the correct "steps" for angle were 0,10,20,30,40 on the max40 programs, and 0,15,30,45,60 on the max60. How about the distance setting? Are there correct steps for that as well?

Cheers! Love this program.
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Re: Room Hunters --- The Theater of Life, Nebula librairies

Postby burnsound » Wed Jun 22, 2011 5:31 am

And while people are bumping this thread-

Please give us more awesome rooms!


Sorry, couldn't help myself.
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Re: Room Hunters --- The Theater of Life, Nebula librairies

Postby Room Hunters » Wed Jun 22, 2011 12:51 pm

whatsisname wrote:- about the "SPL" level that you could adjust is this actually the "Drive" parameter? And if so, what approximate SPL level does the default "0db" represent? Is the default 0db setting an appropriate setting for drums?

Well the idea of the SPL level is only consistent when using the (unrealeased :roll: ) Room Hunters' skin or aqua program.
In those skin the input level is expressed by the SPL level of the source (how loud the loudspeaker was when sampling), like a real sonometer would have said during the sampling.
So the input gain translates how loud is the source in the real space, then the "to be Released" RH SPL meter express the SPL level of the source in the space.
Programs have been tuned to works great for drums : spatializing close mics and drive it whithin the complete electro acoustical chain.
whatsisname wrote:- Re the stepped programs/interpolation: How about the distance setting? Are there correct steps for that as well?

I would suggest if I wasn't completely ashamed of the indecent delay we are guilty of :oops: to wait for the stepped version if you want real stepped values.

highvoltage wrote:
Bsharp wrote:Bump on the stepped versions :)


Is there anything happening in that department?

burnsound wrote:And while people are bumping this thread-

Please give us more awesome rooms!


We almost finished a completely insane amount of work we had to do before RH stuff.
We should be able to come back to nebula life in July/ August.
(Stepped programs, Aqua, and new stuffs ...)

BTW, I think Core 3 engine is good news for the Theater Of Life : you can process entire drums with 500 MB of ram instead of >4GB.
Virtual Room Miking ?
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Re: Room Hunters --- The Theater of Life, Nebula librairies

Postby whatsisname » Wed Jun 22, 2011 2:09 pm

Hi Roomhunters,

Thanks for your reply. Look forward to hearing new stuff from you guys, and the stepped programs. In the meantime, could you let us know what the correct stepped positions are with the distance setting?
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Re: Room Hunters --- The Theater of Life, Nebula librairies

Postby Linus » Fri Jun 24, 2011 8:00 pm

RH

In terms of angle values
& Placements

let's say the sound source is at
Center North of the Room

at 1 m
left Channel mono Angle Value -40 degrees
&
at 1 m
right Channel mono Angle Value + 40 degrees

Would have the non-omni mics Left & Right
Facing inward
recording the source?

I want to make sure I am using the Angle
& distance
as intended.

Thanks

Linus
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Re: Room Hunters --- The Theater of Life, Nebula librairies

Postby mathias » Fri Jun 24, 2011 10:28 pm

i don't quite understand, what you want to achieve.
the angle and distance parameter changes the position of the source (input, mono) in the room.
the mics (output, stereo) are fixed and you can choose between the different setups.

mathias
system 1: windows 8 32 bit - samplitude prox, tracktion6, reaper
system 2: mac osx yosemite - reaper(32+64bit), tracktion6(32+64bit)

both systems on: macbook pro (late 2009), core 2 duo 3,06 ghz, 4 gb ram, graphic: nvidia geforce 9600M GT 512 MB
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Re: Room Hunters --- The Theater of Life, Nebula librairies

Postby Linus » Fri Jun 24, 2011 11:03 pm

Thank You

if you could

correct me if I am wrong

.2m distance
@ 0 degrees
source is at the southern center part
of the theater

and at 1m distance -40 degrees angle
the source is moved forward 1 m
to the right or the left of the room?

I am having difficulty visualizing where the
original source ( .2M/0degree)
would be placed within the TOL and how the
parameter values affect source placement
to the right and left of the TOL

Thanks
Sounds Amazing

Linus

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Re: Room Hunters --- The Theater of Life, Nebula librairies

Postby mathias » Sat Jun 25, 2011 2:26 am

see yourself sitting in the frontrow of the theater.
you look at the stage. you sit, where the microphones have been placed.
some in the first row (nearfield), some in the rows behind (midfield, farfield).

0.2 m distance means, the source is right in front of you (front of stage).
when you go up with the distance, the source moves away from you (to the back of the stage). you can hear that clearly, when moving the knob.

-40 degrees moves it to the left, +40 degrees to the right side.

does that answer your questions?

mathias

p.s.:
the programs are meant to be used as inserts on monochannels (every channel of your mix), so you can place every single source of your mix in the place where you want it to be.
to use it as main-reverb (especially true stereo), is a bit tricky. so take your time to find out, how it sounds best for you.
system 1: windows 8 32 bit - samplitude prox, tracktion6, reaper
system 2: mac osx yosemite - reaper(32+64bit), tracktion6(32+64bit)

both systems on: macbook pro (late 2009), core 2 duo 3,06 ghz, 4 gb ram, graphic: nvidia geforce 9600M GT 512 MB
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