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Alex: rendering Nebula

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Re: Alex: rendering Nebula

Postby Mimi » Tue Sep 07, 2010 6:21 am

I will definitely changing machine and windows 50 nebulas only 44.100 or 48 kHz,But certainly I am not interested in recording in 96khz.
To me it is mythical and unreal to our reality ...Unless you go to a movie or dvd, Although there are, dvds 24 / 48khz.
I know it varies a program to another.
With me I do not feel this problem...Of course a real console is really something else.
This fault may be merely the limitation of the software or your ear, accustomed to hardware of true.
Or a fault in the multitrack, knows?
not is a war, nor a claim that you are wrong ...This really happens.
Even more who have absolute pitch.
I have not, is organic and is a gift at the same time.
But it's good to hear this story, for improvement of various things.
I for example I think the sound fatter in protools.
I used Nuendo, Samplitude, Cubase, logicaudio ...
and still think the sound in protools fatter.
It's strange ...My ex - college professor, music production, has the same opinion.
the university's president disagrees, loves Nuendo.
I would like to know more about these details is very good .
everyone learns.
And of course software imitate life, the real, but are only imitations.
The bits vary, and then we buy expensive watches and reliable.
and in the end, we have nothing than we imagine.
I understand, you.
Well I'm happy with nebula, works well for me,I hope that solves your question.
and then tell us ...
Cheers.
thanks....
:lol: :lol:
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Re: Alex: rendering Nebula

Postby hive » Tue Sep 07, 2010 6:27 am

vicnestE wrote:Give some audio examples will be more specific.
How do you null the real-time play with the rendered file when rendered files sometimes introduce unexpected time-shift when nubula(due to large latency I guess) is used??

I tried this experiment in Sonar8.5:
Playback in 64bit and record in 24bit
File A: render drumloop under 64bit engine and truncate to 24bit
File B: Loopback via ADAT out and record the in real-time 24bit
(I usually work under 24bit to save more CPU power and render in 64bit engine)

Nudge B forward to align with A.
Invert phase of B or A, the result of null is around -40dB.
Listen by ear, I can't tell which is which and which sounds better.


I assume this render you did was processed with Nebula plugins yes? did you have to nudge due to lack of PDC? -40db is far from a null that's for sure but your ears are the true test..
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Re: Alex: rendering Nebula

Postby Mimi » Tue Sep 07, 2010 6:31 am

I agree, but it is a difficult thing, ranging from hearing ability of each.
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Re: Alex: rendering Nebula

Postby hive » Tue Sep 07, 2010 6:34 am

Mimi wrote:I will definitely changing machine and windows 50 nebulas only 44.100 or 48 kHz,But certainly I am not interested in recording in 96khz.
To me it is mythical and unreal to our reality ...Unless you go to a movie or dvd, Although there are, dvds 24 / 48khz.
I know it varies a program to another.
With me I do not feel this problem...Of course a real console is really something else.
This fault may be merely the limitation of the software or your ear, accustomed to hardware of true.
Or a fault in the multitrack, knows?
not is a war, nor a claim that you are wrong ...This really happens.
Even more who have absolute pitch.
I have not, is organic and is a gift at the same time.
But it's good to hear this story, for improvement of various things.
I for example I think the sound fatter in protools.
I used Nuendo, Samplitude, Cubase, logicaudio ...
and still think the sound in protools fatter.
It's strange ...My ex - college professor, music production, has the same opinion.
the university's president disagrees, loves Nuendo.
I would like to know more about these details is very good .
everyone learns.
And of course software imitate life, the real, but are only imitations.
The bits vary, and then we buy expensive watches and reliable.
and in the end, we have nothing than we imagine.
I understand, you.
Well I'm happy with nebula, works well for me,I hope that solves your question.
and then tell us ...
Cheers.
thanks....
:lol: :lol:


when I mentioned 96khz, I was referring to the Nebula programs sampled at 96k, which sound better than the ones sampled at 44.1 regardless of which sample rate you work at, but that's a different discussion...

yes I agree that DAW's sound slightly different. and in regards to analog consoles, I've mixed on them for my entire career and Nebula is making me feel like I can get close or even better in the box...if only I can get past this RAM limitation annoyance :D
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Re: Alex: rendering Nebula

Postby hive » Tue Sep 07, 2010 6:40 am

Mimi wrote:I agree, but it is a difficult thing, ranging from hearing ability of each.


the easiest way to tell is to take a multitrack drum session that has been grouped to a buss with a few instances of Nebula processing on it and bounce that, it should be more obvious on grouped tracks than on a single track. you probably should just use eq instances rather than R2R or other non-linear programs if you're going to do a true null test (correct me if i'm wrong).
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Re: Alex: rendering Nebula

Postby Mimi » Tue Sep 07, 2010 6:42 am

Yeah I understand, I buy only libraries in 96 khz.
The sound is accurate.
AlexB are my favorites.
The memory limitation is a serious problem.
It seems that Giancarlo will launch a version, Local server.
When I do not know, he's like crazy with so much information...Rs.
Is working to give the best for us all.
I have this problem too, I have memory to spare and can not use. :mrgreen:
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Re: Alex: rendering Nebula

Postby hive » Tue Sep 07, 2010 6:44 am

fwiw, I just did a test of recording the bus in Logic rather than bouncing and I actually prefer the bounced version :o i'll listen more tomorrow...
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Re: Alex: rendering Nebula

Postby hive » Tue Sep 07, 2010 6:47 am

Mimi wrote:Yeah I understand, I buy only libraries in 96 khz.
The sound is accurate.
AlexB are my favorites.
The memory limitation is a serious problem.
It seems that Giancarlo will launch a version, Local server.
When I do not know, he's like crazy with so much information...Rs.
Is working to give the best for us all.
I have this problem too, I have memory to spare and can not use. :mrgreen:


yes I'm dreaming of the day when I'll have multiple band Nebula eqs and console emulations all over my sessions running at 64 bit. hope that day comes sooner than later!
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Re: Alex: rendering Nebula

Postby Mimi » Tue Sep 07, 2010 6:52 am

Oh yes, now I understand ...I agree it is rather different.
I use AlexB clc with CLQ, with R2R something different happens.
Phase reversal and monitoring in Mono is different.
Do not know what it is. :?: :?:
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Re: Alex: rendering Nebula

Postby hive » Tue Sep 07, 2010 7:01 am

Mimi wrote:Oh yes, now I understand ...I agree it is rather different.
I use AlexB clc with CLQ, with R2R something different happens.
Phase reversal and monitoring in Mono is different.
Do not know what it is. :?: :?:


not sure about the mono, but R2R should have non-linear tape characteristics if i'm not mistaken. meaning that its always slightly different when running sound through it, because of this it should fail null tests.
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