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Mix On Headphones

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Re: Mix On Headphones

Postby Breen » Fri Mar 25, 2016 4:49 am

botus99 wrote:I'm realizing that this is a sampling of a commercial plugin isn't it?

That is right. But when you download and install Sonarworks Reference demo they give you no license agreement that says you can't do it. So what is the difference with copying hardware sound, if you don't steel program code.
jfjer379@gmail.com wrote:sadly i use 44.1

I am going to make 44.1kHz presets soon.
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Re: Mix On Headphones

Postby jfjer379@gmail.com » Fri Mar 25, 2016 4:54 am

Breen wrote:
botus99 wrote:I'm realizing that this is a sampling of a commercial plugin isn't it?

That is right. But when you download and install Sonarworks Reference demo they give you no license agreement that says you can't do it. So what is the difference with copying hardware sound, if you don't steel program code.
jfjer379@gmail.com wrote:sadly i use 44.1

I am going to make 44.1kHz presets soon.


wow, thats very nice of you
Many thanks :D
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Re: Mix On Headphones

Postby basaristudios@gmail.com » Fri Mar 25, 2016 5:28 am

Breen wrote:That is right. But when you download and install Sonarworks Reference demo they give you no license agreement that says you can't do it. So what is the difference with copying hardware


It is same as if i create a Commercial Sound on a Korg Kronos
and then you Sample that same Sound and share it. I am not trying
to be an ass but i know for a fact it is infringement.
You basically provide something that users do not have to pay for
and not buy the actual plugin. Do some research you will see.
The Demo Agreement might not say you can't use it but at the same
time it does not say you CAN or it does not mean you can.

Most of the things on a Flea Market are on the open but that
does not mean we can just walk around and fill our bags.

I another technology comes tomorrow and i take Amethyst and
then copy it with that other technology...i don't know, what you think?
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Re: Mix On Headphones

Postby myimo » Fri Mar 25, 2016 6:03 am

"It is same as if i create a Commercial Sound on a Korg Kronos
and then you Sample that same Sound and share it. I am not trying to be an ass but i know for a fact it is infringement."

Yes the specific sound you make is copyright to you but not to Korg.
If you play/make a sound and offer to waive your copyright, as in this case, there is no problem.
Other wise every time some one plays something on a Gibson guitar the Gibson company would get paid a copyright for "their
sound" and so on through every part of the recording chain.
But the name of the product such as "Sonarworks" is their property so you need to say its based on SNar werkz or something.
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Re: Mix On Headphones

Postby Breen » Fri Mar 25, 2016 6:21 am

basaristudios@gmail.com wrote:
Breen wrote:That is right. But when you download and install Sonarworks Reference demo they give you no license agreement that says you can't do it. So what is the difference with copying hardware


It is same as if i create a Commercial Sound on a Korg Kronos
and then you Sample that same Sound and share it. I am not trying
to be an ass but i know for a fact it is infringement.
You basically provide something that users do not have to pay for
and not buy the actual plugin. Do some research you will see.
The Demo Agreement might not say you can't use it but at the same
time it does not say you CAN or it does not mean you can.

Most of the things on a Flea Market are on the open but that
does not mean we can just walk around and fill our bags.

I another technology comes tomorrow and i take Amethyst and
then copy it with that other technology...i don't know, what you think?

The reason I've made these presets is to get less latency and CPU load.
Legally it's the same as if you use any plug-in for your mix. And absolutely the same as if you clone any digital hardware with digital In/Outs.
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Re: Mix On Headphones

Postby Hannes_F » Fri Mar 25, 2016 7:05 am

This has a smell of stealing.
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Re: Mix On Headphones

Postby jfjer379@gmail.com » Fri Mar 25, 2016 7:27 am

i don't see the difference of sampling real hardware for nebula as less stealing than sampling software for nebula
sampling HW for nebula or Acqua is clearly legal as long as same name and design from HW is not used in the final product

what would be the difference to be specific ?
why would sampling HW not be considering stealing if you think sampling software is stealing ?
Last edited by jfjer379@gmail.com on Fri Mar 25, 2016 7:39 am, edited 1 time in total.
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Re: Mix On Headphones

Postby jfjer379@gmail.com » Fri Mar 25, 2016 7:37 am

im gonna run a session in 48khz just to check how close it is to the Software hehe

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Re: Mix On Headphones

Postby myimo » Fri Mar 25, 2016 7:49 am

re: This has a smell of stealing.

The company in question, is in essence, selling their coding
but I don't see this being similar in any way as the coding involved is Nebula.
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Re: Mix On Headphones

Postby jfjer379@gmail.com » Fri Mar 25, 2016 8:05 am

im also thinking maybe q clone from waves
could clone sw software since its no harmonics involved
im pretty sure that is legal too

i don't think anyone should point any fingers unless they know

its very uncommon getting only one license when you buy software these days
so what i consider steeling is giving me only one SW license for 99$ :lol:
i still bought it though but i wouldn't mind having another calibration for my headset in another computer

so im looking forward to the 44.1 sampling Breen :)



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