Hi! I will check with Giancarlo to make sure. I believe it will be fine. As long as it is after the sample rate fix it should not be any trouble.
futur2 wrote:hi michael, this one looks and sounds great! one question, does it require the latest nebula version? some people reported instabilites. don't want to riks these. i'm on 1.3.393 atm, will globe work?
Great work Michael, I've been using them today and I really like it, it really does improve the tone of audio going thru it, quite dramatically in some cases. The programs don't minimize the stereo field at all, which is of course great. Thanks for another usefull library..cheers
"For those looking for the maximum in analog authenticity and using maximum resources, we recommend operating the console in full emulated analog mode, turning the DAW into a virtual studio as originally inspired in the "RASS" library. We highly recommend placing an instance like the "GLD-EQIN-ALL-K11" on your channel, followed by an instance of R2R (and TB+ if extra tape volume/saturation is desired) followed by a second instance of "GLD-EQIN-ALL-K11". This gives you the entire effect of sending your sound through the console channel direct out, to the tape for recording, and back to the console for mixing."
do you have an example of a mix totally without this, and then with it on all the channels as described above? i would love to hear this in action, esp with a mix using electronic instruments.
Just bought it and the curve/harmonics of the GLD-EQIN-ALL is here under 44KHz. Somewhat differs from the one's on Michael's graph section.
I am trying to render a song through it for comparison, but I'm not sure what settings should I use in the "Processing gain" of nebula renderer. So I left it un-checked. Maybe Michael could give us some guide.
The NOEQ version of GLD has more harmonics to my eye since the scale is not the same in the two harmonic charts.
It's a very colorful console compared to MBCPro where MBCPro's harmonic distortion figure chould be found on Alex's site. But I had nice experiences with MBCPro with rock/grunge songs.
I could post audio examples once I finish the render.
GLD-NOEQ-ALL-K11 Harm.png (61.43 KiB) Viewed 4017 times
GLD-NOEQ-ALL-K11 Freq.png (22.79 KiB) Viewed 4017 times
GLD-EQIN-ALL-K11 Harm.png (63.53 KiB) Viewed 4017 times
It's a song called "Those Left" from my incoming album "Storyteller". This is a temp draft mix in progress. I used the instrumental intro(quiet part), chorus2 (loud part), and solo for comparison. The full length is about 7:30, so you must forgive me for not providing the best fair case by processing all source audios using individual consoles. I assumed CLC will be better for this kind of music compared to MBC since I only had 2 consoles from AlexB
before I purchased GL.
Even only the buses and master channel were processed with different consoles, the sound characteristics is quite different.
1. Source audio: All audios WERE rendered with AlexB's CLC Line Input at -18dB and then R2R REV15-499-6b at -6dB, and then 18 buses are bounced to 24bit audio files.
2. Buses rendering: 24bit files into Nebula Rendered and generate 32bit bus audios Clean version: no other programs
CLC version: Bus through CLC Bus Clean, Effect through CLC SNR at -18dB
GL version: all buses/effects through CCC GLM-NOEQ-ALL-K11 with no processing gain change
3. Master section: The 32bit bus audios were summed in Sonar8 and render internally at 64bit into 24bit file for final loudness adjustment and dithered (no limiter triggered) with Ozone4 into 16bit file. no other effects were added except gain changes to achieve almost the same RMS loudness.
Clean version: nothing but adjust to the same gain
CLC version: CLC MBC: the loudest part hits -15~-18dB
GL version: GLM-NOEQ-ALL-K11: I found it's meter is weird, anyway, I avoided any clipping and I'm not sure how hard I hit it. The loudest part hit around -32dB for input and -15dB for output.
I am quite happy I bought the globe console, the air is very pleasing. And I think the "combined color" is useful in some way.