That's really interesting! You could do it with a series of sends, each with a tape and then a clean delay that repeats once. You could probably find a way to run this through NAT and make a custom library, couldn't you? I've never used NAT before so I don't know.
In the meantime, would love an existing library if something is out there!
The only nebula tape echo is Eric's echo plex .It sounds lovely but is limited to a set time.
If some one could sample wow and flutter only .We could use the system I mentioned with any tape selection and a wow and flutter neb too for accurate tape echo simulation.The reason I mentioned it in the post before was so you can adjust the time easily ,Which cannot do in nebula right now.
I'm not sure what you mean about running through nat again?
timp wrote:If some one could sample wow and flutter only .We could use the system I mentioned with any tape selection and a wow and flutter neb too for accurate tape echo simulation.The reason I mentioned it in the post before was so you can adjust the time easily ,Which cannot do in nebula right now. Tim
you can't 'sample' wow and flutter. wow and flutter is basically like a really fast vibrato caused by the speed fluctuations of the motor in whatever hardware (tape deck or vinyl). nebula can sample a frequency response, dynamic response, phase, but not pitch changes caused by speed differences. actually wow and flutter causes problems with what nebula can do. in tape programs for example you get a really jagged looking freq response because of it, which i understand to be the result of NAT not seeing the cycles of the sine tone used in sampling, when it is shifted too far away from where it is 'supposed' to be. this gets more drastic at higher frequencies.
anyway i don't see any point in the future where nebula will be able to 'sample' wow and flutter, because it has nothing to do with what it does. if you want it, you will need a fast vibrato effect.
I have experimented with feedback you guys mentioned.
There is a VST called Senderella, which basically can transport audio through its instances, so you can send something to a send bus, and insert one senderella to the top and the end of the chain, and have the last one to feed back to the first. You have to let the signal through on the last one too.
Never tried with nebula inside the chain, cause it introduces a lot of delay on its own, but i might try it with my nebula-compressor.dll which is almost real-time.
I made some sweet delays with this procedure tho, but i remember having some quirks with senderella.
(First two snare hits ate clean, then all the different programs.)
I inserted a little saturation in the chain, to be on the safe side, plus it really added body to each subsequent feedback. I tested a few nebula programs.
The new Cassette library seemed to be the most usable, but it was interesting with the Bogen Eq, the Coolteq, or the revox tape, and the wollensak was very retro The struder and otari tapes were too subtle for an effect even on long feedbacks. The last one is the 4kD compressor fighting the feedback, which was an interesting effect too.
That is awesome! The samples sound cool, though I need to listen to the file on my monitors when I get a minute. Reaper apparently also has a feedback loop setting that is built for just this, I'll probably play around with it a bit myself. Great of you to take the time playing with this. Think you'll use it in production?