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1st audio test with Classic Logic Dynamics

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Re: 1st audio test with Classic Logic Dynamics

Postby AlexB » Fri Feb 11, 2011 10:32 pm

New demo with 10:1 ratio and -12dB gain reduction :o

Here the compressor works as an FX to pump the mix!

Original Mix

Mix with Waves

Mix with The Glue

Mix with CLD MB stock

Mix with CLD MB mod

* the "mod" audio is the compressor with a little mod by me in the circuitry :lol:
Mix with the ears, not with the eyes...
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Re: 1st audio test with Classic Logic Dynamics

Postby dpclarkson » Fri Feb 11, 2011 11:05 pm

Awesome, this one proves it again:
The ' Waves' sucks out all the essential elements.
The 'Glue' is again decent, but no match for the Nebula! 8-)
I've had it up to here with coded plugins **sigh**; now I have
to really look for a server, once the OSX-version is out.
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Re: 1st audio test with Classic Logic Dynamics

Postby highvoltage » Fri Feb 11, 2011 11:12 pm

yeah this is very promising!

@ALexB:

Did you read that dbx165 topic by any chance, where i showed my findings on the attack shape always changing, in relation to the program rate and timing of the peaks?

Isn't that affecting this program? What are your findings about that?
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Re: 1st audio test with Classic Logic Dynamics

Postby AlexB » Sat Feb 12, 2011 1:01 am

No, I have not read about compressors on the forum, I'm quite busy and so I don't spent time doing this.

Timing, attacks and more characteristics can change and they are circuitry dependent. Maybe we are too accustomed at the digital-precision by plugins. Analog is not precision. When the components work they change their value and their characteristics, so this changes some characteristics of the hardware, timing, harmonics, response in frequency... The analog non linearity.

Over one year ago I wrote that I would have released the comps to complete the consoles, my idea was to give a complete system: console-eq-comp-mixbuss comp. The system is not perfect so now I began to experiment and to see what happens. If the results will be good then more comps will come, one for every console, as said: CLD, MWD, VBD, MBD, GMD, MTD ecc. all taken from the consoles and not racked or DYI units... I love authentic sound ;)

Tomorrow new demo with Drum processed 8-)
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Re: 1st audio test with Classic Logic Dynamics

Postby mathias » Sat Feb 12, 2011 1:25 am

nice examples!
i did some tests with the original mix and psp mastercomp, compared to the nebulas.
mastercomp comes pretty close, but nebula is always a little step ahead in terms of clarity, definition and balance.
but now i know, why i always tend to use mastercomp as compressor even when mixing :D .

i did not jump into the use of compressors with nebula till now, but i am sitting on the shelf.......

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Re: 1st audio test with Classic Logic Dynamics

Postby elam » Sat Feb 12, 2011 3:08 am

Release date ?
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Re: 1st audio test with Classic Logic Dynamics

Postby AlexB » Sat Feb 12, 2011 3:12 am

mathias wrote:...

mastercomp comes pretty close, but nebula is always a little step ahead in terms of clarity, definition and balance.


Not only this, Nebula leaves music alive with his dynamic movements and every instrument in his space, without crushing everything in a congested 2D.

mathias wrote:but now i know, why i always tend to use mastercomp as compressor even when mixing :D .


I too but with very light compression only 8-)

elam wrote:Release date ?


When everything will sound good :mrgreen:
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Re: 1st audio test with Classic Logic Dynamics

Postby gemel » Sat Feb 12, 2011 8:22 am

Classic Logic Dynamics excellent sound.Waves has disappointed.
Last edited by gemel on Tue Feb 15, 2011 6:01 pm, edited 1 time in total.
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Re: 1st audio test with Classic Logic Dynamics

Postby Stolle » Sat Feb 12, 2011 12:30 pm

The only thing missing from the audio examples would be the original hardware. That would complete the picture. How close are we to the hardware?
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Re: 1st audio test with Classic Logic Dynamics

Postby himhui » Sat Feb 12, 2011 1:03 pm

Stolle wrote:The only thing missing from the audio examples would be the original hardware. That would complete the picture. How close are we to the hardware?


I had the same question but i was too lazy to ask..., thanks Stolle ! :roll:
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