Awesome, this one proves it again: The ' Waves' sucks out all the essential elements. The 'Glue' is again decent, but no match for the Nebula! I've had it up to here with coded plugins **sigh**; now I have to really look for a server, once the OSX-version is out.
No, I have not read about compressors on the forum, I'm quite busy and so I don't spent time doing this.
Timing, attacks and more characteristics can change and they are circuitry dependent. Maybe we are too accustomed at the digital-precision by plugins. Analog is not precision. When the components work they change their value and their characteristics, so this changes some characteristics of the hardware, timing, harmonics, response in frequency... The analog non linearity.
Over one year ago I wrote that I would have released the comps to complete the consoles, my idea was to give a complete system: console-eq-comp-mixbuss comp. The system is not perfect so now I began to experiment and to see what happens. If the results will be good then more comps will come, one for every console, as said: CLD, MWD, VBD, MBD, GMD, MTD ecc. all taken from the consoles and not racked or DYI units... I love authentic sound
nice examples! i did some tests with the original mix and psp mastercomp, compared to the nebulas. mastercomp comes pretty close, but nebula is always a little step ahead in terms of clarity, definition and balance. but now i know, why i always tend to use mastercomp as compressor even when mixing .
i did not jump into the use of compressors with nebula till now, but i am sitting on the shelf.......
system 1: windows 8 32 bit - samplitude prox/x3, tracktion6/7, reaper system 2: mac osx yosemite - reaper(32+64bit), tracktion6/7(32+64bit)
both systems on: macbook pro (late 2009), core 2 duo 3,06 ghz, 4 gb ram, graphic: nvidia geforce 9600M GT 512 MB