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1st audio test with Classic Logic Dynamics

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1st audio test with Classic Logic Dynamics

Postby AlexB » Thu Feb 10, 2011 10:43 pm

A little audio test with the very 1st beta of the Classic Logic Dynamic : the console mixbuss compressor.
The compressor is taken from the console, not the racked unit which sounds different but the "real" thing. The difficulties are to isolate electrically the circuit and to match it with the converters in the right way. I have compared the CLD with two good sounding S*L BussComp plugins.

Audio demo

Original Mix

Mix with Waves

Mix with The Glue

Mix with CLD MB Punch

Mix with CLD MB Open

All compressors have the same settings, gain reduction (-2dB) and makeup gain. Levels matched at +/-0.1dB.

The program is sampled at 44.1kHz, I have tried the 96kHz and clearly it sounds light years better but a little bug still in Nebula, so we wait for the fix... :mrgreen:

Cheers
Alex
Mix with the ears, not with the eyes...
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Re: 1st audio test with Classic Logic Dynamics

Postby ickefes » Thu Feb 10, 2011 11:07 pm

First impression is that there is not big difference between your program and say the Glue. I thought I could hear some "improvement" in your program but not really sure yet. I have to listen to the files some more and on better equipment. Regards.
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Re: 1st audio test with Classic Logic Dynamics

Postby ickefes » Thu Feb 10, 2011 11:08 pm

Can you please post a comparison between the Glue and yours with more reduction in decibels? Regards.
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Re: 1st audio test with Classic Logic Dynamics

Postby burnsound » Thu Feb 10, 2011 11:24 pm

I like the Punch example- everything is very clear.
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Re: 1st audio test with Classic Logic Dynamics

Postby AlexB » Thu Feb 10, 2011 11:42 pm

ickefes wrote:Can you please post a comparison between the Glue and yours with more reduction in decibels? Regards.


The settings are the classic for the console compressor to glue the mix:
attack 30ms
release 300ms
ratio 2:1
GR -1,6dB

even with this little settings the plugins tend to flat the sound in a 2D way with narrow stereo image, I feel that nebula saves the dynamic with more punch and open, 3D image gluing the sound.

I'll try more GR tomorrow for pumping fx.
Sorry but I hate compression and loudness war...
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Re: 1st audio test with Classic Logic Dynamics

Postby maniak » Thu Feb 10, 2011 11:52 pm

Thanks for showing us the test. :)
My favorite for this test is the CLD MB Punch, feel that the signal gets wider,open and clear punch. The least favorite is definitely the Waves. The Glue did a good job to be a normal plugin. ;)
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Re: 1st audio test with Classic Logic Dynamics

Postby dpclarkson » Fri Feb 11, 2011 12:07 am

Alex, very cool!
The 'Punch' and 'Open' mix open up the whole stereo-image,
and does exactly what I wanted to hear; glue and depth!
The 'Glue' mix doesn't clutter the stereo-image, glues a bit,
but doesn't give the depth.
The 'Waves' mix cluttered the stereo-image and sounds boringly flat.

Can't wait! 8-) 8-)
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Re: 1st audio test with Classic Logic Dynamics

Postby highvoltage » Fri Feb 11, 2011 12:27 am

i liked both nebula versions. the soft comps kinda sound phasy or washed on the hihat transients compared.

I would really like to hear it with 3db reduction on a rock mix tho.
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Re: 1st audio test with Classic Logic Dynamics

Postby fuseburn » Fri Feb 11, 2011 12:32 am

AlexB wrote:I'll try more GR tomorrow for pumping fx.
Sorry but I hate compression and loudness war...


:lol: - that's VERY funny - Must have been painful to be urged to sample a compressor then, no ? :P Just joking.

I liked the original the best, all the compressors didn't really add anything musically relevant - they didn't hurt either, though. Sure, nebula is without a doubt the only 3D one, but we all know that - let's hear what happens in Andy-Wallace-mode ! (4:1, automatic/slow release, 4-6 dB GR, punchy mid-slow attack)
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Re: 1st audio test with Classic Logic Dynamics

Postby Mplay » Fri Feb 11, 2011 1:01 am

Thanks for the info. Hopefully you'll squash that bug soon.
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