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Nebula server and Nebula local server

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Re: Nebula server and Nebula local server

Postby giancarlo » Tue Nov 09, 2010 6:23 pm

mathias wrote:okay :-). i trust your roadmap.

is there anything that stops you from giving us nebula server at the moment?
i have the computers here and do just miss this network-server features.

mathias


support. And at the moment I'm supporting developers cause they are developing amazing things
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Re: Nebula server and Nebula local server

Postby mathias » Wed Nov 10, 2010 1:48 am

thanks for answering.
it is easier to wait, if i know why.

mathias
system 1: windows 8 32 bit - samplitude prox, tracktion6, reaper
system 2: mac osx yosemite - reaper(32+64bit), tracktion6(32+64bit)

both systems on: macbook pro (late 2009), core 2 duo 3,06 ghz, 4 gb ram, graphic: nvidia geforce 9600M GT 512 MB
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Re: Nebula server and Nebula local server

Postby prosodio » Sun Nov 21, 2010 4:55 pm

I betatested the local server version in a W7 x64+samplitude 11 enviroment. It was some months ago but the server version (only one machine, without connecting to another computer via LAN) loaded the cpu more than the regular nebula3pro. Giancarlo told me that he was going to improve it so we could use 8gb from my i7. I hope it´s ready now!!!! :P

Greetings
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Re: Nebula server and Nebula local server

Postby yoshi » Sun Nov 28, 2010 7:51 pm

Hi,

I'm very intereeted in W7 64 server and a Mac client (VST)

Is there any estimate release date?

Regards
Antonio Escobar

Music producer-composer at Antipop
http://www.antipop.es
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Re: Nebula server and Nebula local server

Postby vib » Sat Dec 11, 2010 2:31 pm

any news on neb server?

jbridge/auxhost crashing a lot these days
anything over 20 instances very unstable : (
nebpro64 bridged to reaper32, win7/64/8gb ram, ghost mode...
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Re: Nebula server and Nebula local server

Postby garyk » Wed Dec 15, 2010 6:10 pm

Sorry I haven't read the whole post but you could put me down for Nebula server Windows x64

I guess you stick the base units, servers, switch in a cupboard and run one additional ethernet cable to your workstation?

This seems like a better and cheaper option than going 6 core. It's always going to be cheap to pick up a bunch of old pcs for the cost of one 980x. By the time you need more power, quad cores will be £100 or less!
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Re: Nebula server and Nebula local server

Postby bnau » Fri Dec 17, 2010 4:04 am

I am interested, in both. I would like begin with a local server.
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Re: Nebula server and Nebula local server

Postby giancarlo » Fri Dec 17, 2010 10:06 am

garyk wrote:Sorry I haven't read the whole post but you could put me down for Nebula server Windows x64

I guess you stick the base units, servers, switch in a cupboard and run one additional ethernet cable to your workstation?

This seems like a better and cheaper option than going 6 core. It's always going to be cheap to pick up a bunch of old pcs for the cost of one 980x. By the time you need more power, quad cores will be £100 or less!


yes, but you have a limited bandwidth for each lan cable. So your main computer should be equipped with a powerful multilan card for best troughput. Anyway yes, this solution is cheaper. And the new server code is based on a single control point, so awesome things will be possible (a sort of cooperation among different nebula instances).
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Re: Nebula server and Nebula local server

Postby mpodrug » Sat Dec 18, 2010 4:07 pm

What about delay? Is there any increased delay in this?

Example:
Let's say that on local Nebula 3 Reverb i am working at DSP buffer 4096 at 48khz which is giving me about 173ms of delay total.

If i am going to run that same Nebula 3 with the same settings(DSP Buffer) on server machine - should i expect different delay since it is hosted via LAN on the server???

If that's the case then what delay value to expect?

If delay is going to stay same then awesome.. :D
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Re: Nebula server and Nebula local server

Postby giancarlo » Sat Dec 18, 2010 6:42 pm

we are testing the reverb version only. The is enough time for pipes or tcp/ip communication, especially on new processors, and it happens because the huge latency already introduced (it's a pretty safe value for doing something like that).
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