I feel like I am loosing some transients when using Nebula. Especially noticable on snare and kick. I know about gainstaging so thats not the problem. I feel it happens with all types of libraries from consoles, eq to tape
Isn't that characteristic part of the sampled hardware? If not, why doesn't nebula have the right settings to replicate the exact same behavior as the hardware by default? I didn't know, nebula reverb sounds different than nebula, i thought it's just tweaked for best performance with reverbs.
But i think its more accurate in theory , Evf 17 is a debugged rms 17.
Timed player is a better algo than freqd . freqd is low on cpu though .
the only problem correct me if i'm wrong is that some samples cannot be completed because timed only goes up to 30 ms. but i'm guessing that would be for extreme lows of around 10hz and under , not sure.
If you take an low shelf eq for example.that starts at 2.2ms on timed . select the arrows to pointing to freqd player, you'll notice that the low frequency is lost because the sample is no longer long enough working in timed mode. So when you get to about 10 ms you can hear that most of that low end is back.
Maybe G can comfirm this because i'm really just guessing from trail and error.
timp- isn't that what split mode is for? my understanding is that with split mode you get to use timed mode for first sliver of the sample, then freqd mode for the rest. so you could have timed portion of clean kernel set to 10ms, then freqd set to 40, timed plays first 10ms, freqd plays last 40. maybe you've already tested this and didn't like it as well as just using timed, but i thought this was what it was for... ?
stuff like this should have a little more discussion
Yes I was aware of the split mode's function .Well i guess in my tests i prefered the sound of non split mode, But I'll try again. The freqd player does not sound correct to me , but i want to be proven wrong because the cpu is so high using timed only. I find the everything sounds a little grainy without these tweaks. This includes editing the odd and even samples too .
Last edited by Tim Petherick on Wed Feb 29, 2012 10:29 pm, edited 1 time in total.