nino wrote:I do track in 32bit also, downside is that DAW records 24bit + zeros (the rest of bits). Upside is that my DAW doesnt have to resample every event realtime when I start editing and adding fx.
Cubase auto resample to 32bit when editing even if your project is in 16bit.
Resample in realtime? We're talking about bitdepth, no sample rate
i7 3770k :: Asus P8H77-V LE :: 16Gb DDR3 @1600MHz :: Geforce GT 520 :: OCZ-Vertex 128Gb :: WD Black Series 1Tb and Green Series 1Tb :: F*******e Liquid56 :: REAPER 64bit and StudioOne 64bit (both latest versions) :: Win 10 64bit
Mercado_Negro wrote:Resample in realtime? We're talking about bitdepth, no sample rate
Well you may call it ''realtime convert to 32bit'' or ''realtime conform to 32 bit'' my source is mr. Friedemann Tischmeyer from proworkshops.de, he even says that Cubase/Nuendo uses more CPU power if working in 16bit or 24bit because files always get ''converted'' to 32bit..
His way is 44.1kHz 32bit My way is 96kHz 32bit..just to be shure
24bit for tracking, as almost* no converter does 32bit, so it is just wasted harddiskspace.
32 bit fp, for all editing/mixing/summing/bouncing, intermediate storage or whatever you call it.
*there are converters that do 32 bit AD and i even own one (stagetec truematch). but at the moment, there is no way to transfer this to a file, as the digital-interface-standard does only support 24bit (adat, madi, aes/ebu,...). 24 bit gives you enough dynamicrange (144 db), to capture even the quietest microphone.
system 1: windows 8 32 bit - samplitude prox/x3, tracktion6/7, reaper system 2: mac osx yosemite - reaper(32+64bit), tracktion6/7(32+64bit)
both systems on: macbook pro (late 2009), core 2 duo 3,06 ghz, 4 gb ram, graphic: nvidia geforce 9600M GT 512 MB