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Problem Rendering FxNebula in Reaper

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Problem Rendering FxNebula in Reaper

Postby Jordi » Wed Jan 08, 2014 10:01 pm

Good, I know many You use Reaper to work with Nebula. For this reason I want to raise an issue that I have. First I'm working with latest version Nebula, and a Core Duo Imac. The problem I have when I render. I render track to track, and about 6 instances of Nebula. What happens is that once the audio rendering, done as a fade in, sounding looser until the original sound track.

I do not know if it's a problem caused by the preferences or my CPU problem, or is there something I'm doing wrong in nebula. If someone could help me I would appreciate. Do not know if it's relevant, but I am using the vst created with NebulaSetups2, and another thing, I have the demo version of Reaper,'m still evaluating.

  thank you very much
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Re: Problem Rendering FxNebula in Reaper

Postby giancarlo » Wed Jan 08, 2014 11:43 pm

bounce a track starting from a two seconds silence, nebula needs a but of audio in order to calibrate
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Re: Problem Rendering FxNebula in Reaper

Postby enriquesilveti » Thu Jan 09, 2014 12:47 pm

You should start your projects at 01:00:00:00. So you have 60 minutes for add sync tones. Nebula is factory set with 1.5 second ahead as Giancarlo told you. Leave at last 2 second is a good idea.
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Re: Problem Rendering FxNebula in Reaper

Postby Jordi » Thu Jan 09, 2014 1:58 pm

Giancarlo enriquesilveti i thank you very much for this quick response . An hour -and-white after the start of the tracks ? There will be a 1 minute and 60 seconds for add sync tones ? Well, if it's an hour think so , lol. I could explain why so long? I've been testing the track leaving the start at 00:01:00:00 and seems to have good results , but if you recommend one hour who am I to contradict .

Another issue that I have in mind is the buffering in which I have to render both project and the internal buffer Nebula, all have to match ? For example , I am now rendering the project in 128 and 128 in all instances of nebula , is this correct ? For the buffering of some of these instances were in different buffering would affect the audio somehow ? It is better to render with a specific buffering ? On the other hand, we have some parameter encuenta Nebula (ex : Rate CNV , L Freq, etc ... to get a good result in the renderizaje ?

 Thank you very much for your support, I do not know if I 'm repeating any response previously discussed in the forum, but I've been looking and can not find the information

 Thanks, Jordi
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Re: Problem Rendering FxNebula in Reaper

Postby enriquesilveti » Thu Jan 09, 2014 2:31 pm

00:01:00:00 does not means 1 hour of sound with no sound. Means that you have 1 hour free for add pre stuff in your sequencer. For example sync tones.
Nebula normally has 128 samples of buffer and Nebula Reverb 4096 samples. Check MAST and DISK pages for more information.
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Re: Problem Rendering FxNebula in Reaper

Postby Jordi » Fri Jan 10, 2014 12:25 am

Thank you very much, for information and solutions
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