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How many Nebula plugins can be instantiated?

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How many Nebula plugins can be instantiated?

Postby Rich123 » Fri Aug 24, 2012 4:18 am

I'd like to have 40+ Nebula plugins instantiated at once to create a live virtual analog studio (console, outboard gear, tape machine ...).

My 2010 i7 core PC can load 25 Nebula plugins with any program loaded into them. With a second fast machine to spread the wealth, I thought this might be doable.

The problem is, as my library grows instantiating a Nebula plugin gets progressively slower. I now have 4,000 programs & vectors and it takes 15 seconds for a Nebula plugin to scan the library before I can use it. To have 40+ Nebula plugins scan a large library might take 10 minutes or longer!

Has anyone had success doing this type of thing?
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Re: How many Nebula plugins can be instantiated?

Postby Vando » Fri Aug 24, 2012 1:04 pm

Try Zabukowski's Nebula Set-Ups.

http://zabukowski.com/software/?page_id=43

You can build your own tailor made Nebulas that include only the programs you want. Loading time is very fast and it's a free tool.
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Re: How many Nebula plugins can be instantiated?

Postby richie43 » Fri Aug 24, 2012 2:54 pm

Vando wrote:Try Zabukowski's Nebula Set-Ups.

http://zabukowski.com/software/?page_id=43

You can build your own tailor made Nebulas that include only the programs you want. Loading time is very fast and it's a free tool.


Nebula Set-ups is an amazing tool. Until I had discovered it, I had concocted a crazy method where I would have many (MANY!) separate "min-Neb" folders with their own project and vector folders, and I would need to basically "license" each one by running the license file. It worked great, but every time I either purchased a new library or even "worse" (lol :lol: ), when I had to update Nebula, it was a huge hassle. Updating is still a chore, but I have gotten quite fast at that, and now all of my libraries are back in one main (huge...) folder and I have close to 30 specific instances to choose from. And they load lightening fast. One tip that I have learned from this though: If you have a second DAW, like a mobile rig, for instance, take the time to create the same Nebula instances with this little app so moving between DAWs is simple.
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Re: How many Nebula plugins can be instantiated?

Postby Rich123 » Fri Aug 24, 2012 10:28 pm

Where do I install Nebula Setups? (I'm on a Windows 7 machine)
Can't find any literature on it.
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Re: How many Nebula plugins can be instantiated?

Postby mitch » Tue Aug 28, 2012 12:48 am

One other thing that helps fastening the Nebula programms loading time is having an SSD Hard drive for the system, and put your programms/vectors there, or have a second SSD hard drive for your programms/verctors...

SSD storage is pretty expensive, but it is worth the expense, IMHO.

I have that, and it still takes time loading a project with lots of Nebula plugins in it, maybe 3 to 4 minutes, but ... hey!
How long does it take to patch a complete console and to recall the settings from the last tine you mixed this particular song? :shock:

Cheers!
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Re: How many Nebula plugins can be instantiated?

Postby richie43 » Tue Aug 28, 2012 4:32 am

Rich123 wrote:Where do I install Nebula Setups? (I'm on a Windows 7 machine)
Can't find any literature on it.

You can put this anywhere you want, and just link to the exe short-cut. This program does not depend on any specific installation location.
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Re: How many Nebula plugins can be instantiated?

Postby david1103 » Tue Oct 02, 2012 4:40 pm

The problem is, as my library grows instantiating a Nebula plugin gets progressively slower.


i think people are talking about 2 separate issues here, loading an empty nebula and loading a program.

sometimes an empty nebula is forced to re-scan the library every time it loads for no good reason. I think it relates to file permissions inside the program files/plugin directory. It won't let a certain file update to tell nebula it doesn't need to scan every time. It kind of never 100% installs properly.

also there is a setting that tells nebula to scan or not scan at start-up on the mast page.

i see you are using windows 7. that is infamous for fiddly file permissions, you need a BA in system administration to get your head around it :?

sorry i can't be more specific, I am on my non music laptop and can't see the files in question.

If an empty instance of nebula takes 15 seconds to load then you have the problem I am talking about!
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Re: How many Nebula plugins can be instantiated?

Postby enriquesilveti » Tue Oct 02, 2012 5:22 pm

mitch wrote:One other thing that helps fastening the Nebula programms loading time is having an SSD Hard drive for the system, and put your programms/vectors there, or have a second SSD hard drive for your programms/verctors...

SSD storage is pretty expensive, but it is worth the expense, IMHO.

I have that, and it still takes time loading a project with lots of Nebula plugins in it, maybe 3 to 4 minutes, but ... hey!
How long does it take to patch a complete console and to recall the settings from the last tine you mixed this particular song? :shock:

Cheers!


viewtopic.php?f=10&t=558

Parameter name: Scan on boot
Description: If enabled, Nebula will look for new programs when initialized.
MAST page name: BOOT
Master .XML name: SCANBOOT
Factory value (in Master .XML): 1
Guru extra information: When scan on boot in enable ~scanboot.xml file is written in Nebulatemprepository\Setups folder

Parameter name: Boot priority
Description: If disabled Nebula will load slower, at a suboptimal rate, and the built-in diagnostic steps will be visible. The diagnostic will be launched at start-up time, every time the plug-in is loaded.
MAST page name: LOADER PR
Master .XML name: LOADERPRIORITY
Factory value (in Master .XML): 3
Guru extra information: This parameter is used for troubleshooting.
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