can someone explain the splith parameter in the kernel mode page ?
also, liquidity ?
lastly, attack and release on console or eq progs...
liquidity is like the frame rate in a video file, the faster it goes the smoother the image transitions will be. same idea here, the more the knob is turned the smoother the transitions. in this way the processed effect will not be glitchy, experiment for best results.
i'm pretty sure the attack and the release dictates when the processing should occur and shall it end, just like on real compressors. if u want nebula to start processing sooner try a fast attack, if u want nebula to finish later, have a slow release and so on.
as for the split-h i'm not sure but i think it points to the method of playing the kernels, in our case split-h applies to eq and filter simulations (check the help file).
i hope i got these right, any other members care to add some more insight?