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Building a digital console.. with NEBULA

Tips & tricks, working results, technical support

Re: Building a digital console.. with NEBULA

Postby Room Hunters » Thu Mar 24, 2011 12:05 pm

jesse.nemitz wrote:52 will give enough width to a 1080p resolution to fit enough channel strips to be a competitive option to an aws or N**e genesys.


Edit : you'r right, I thought AWS & Genesys was > 32 channels

Cheers
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Re: Building a digital console.. with NEBULA

Postby elam » Thu Mar 24, 2011 6:33 pm

jesse.nemitz wrote:Funny how some people just won't use nebula because its so damn ugly haha. However, there is something beautiful about a well designed gui.


I know you're really exited about your project but I have to correct some false declaration here.

They might be more that 20 different GUIs, the most recent ones with far better designs that all the oxfords,cubase native FX,etc... you name them.

For example check the last BLUESMAN skin (posted yesterday) and tell me if Duende plugs looks better ... But of course Skott Kane,BLUESMAN and others need MORE support from this community... to continue to work hard like that for FREE.

So during rendering time, everybody should check on this forum.
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Re: Building a digital console.. with NEBULA

Postby Mplay » Wed May 11, 2011 10:46 am

I'm curious: Do you have it up and running yet?
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Re: Building a digital console.. with NEBULA

Postby jesse.nemitz » Thu May 12, 2011 12:28 pm

Just built the concept machine on an i7 2600k. I will wait for the sandy bridge quad xeon boards for the next phase.
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Re: Building a digital console.. with NEBULA

Postby jelmet » Sat May 28, 2011 6:55 pm

Any news on this project?
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Re: Building a digital console.. with NEBULA

Postby jelmet » Fri Jul 13, 2012 6:58 am

Any news here?
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